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Immersive Audio
Immersive audio, also known as spatial audio or 3D audio, is a technology that aims to enhance the listening experience by creating a sense of space and directionality in sound. This allows listeners to perceive sounds as if they are coming from various directions and distances, much like how we experience sounds in real life.…
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Loudness Wars
The “Loudness Wars” is a term used to describe the trend in the music industry, particularly from the late 20th century onward, to produce recordings with increasingly higher levels of loudness. This has been driven by the belief that louder tracks capture listeners’ attention more effectively, especially in competitive environments like radio and streaming playlists.…
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Professional Mixing Engineer
Fumez The Engineer, whose real name is Jorja Douglas, is a prominent figure in the UK music industry, particularly known for his work in the grime and drill scenes. He has gained considerable recognition for his engineering skills, producing, and mixing tracks for some of the biggest names in these genres. Fumez The Engineer developed…
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The Future of Mastering
The future of mastering music could be very much cooked. A very contributing reason to this would be Artificial Intelligence. AI-driven platforms like Izotope Ozone 9 are already providing automated mastering services. These tools analyze tracks and apply mastering adjustments to optimize sound quality. Machine learning algorithms could allow for more personalized mastering processes, where…
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History of Surround Sound
Surround Sound listening has been around since as early as the 1930’s. Walt Disney’s 1940 film “Fantasia” featured one of the earliest surround sound systems known as Fantasound. This system used multiple audio channels and speakers to create an immersive experience for the audience. The main goal of Fantasound was to enhance the visual experience…
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History and Development of EQ
Equalization (EQ) is a big deal in the world of audio—it’s all about fine-tuning volume across different frequencies. Back in the 1930s, folks like John Volkman started messing around with external EQ setups, letting them tweak specific frequencies. EQ really took off in the 50s and 60s with cool inventions like the Langevin EQ-251A, setting…
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Mastering
Mastering is the final step of organised audio production. The goal of mastering is to maximize play ability on all platforms and media types while harmonizing the auditory components of a stereo mix. Traditionally, tools like stereo enhancement, limiting, compression, and equalization are used for mastering. The future of mastering may be in a shambles,…
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History Of Stereophonic Reproduction
The words Stereo phone comes from the Greek words Greek stereos = “solid” and phōnē = “sound”. Making the words ‘solid sound’ Pretty crazy right? The main difference between Stereophonic and Monophonic production is that Stereo (or Stereophonic sound) is the reproduction of sound using two or more independent audio channels in a way that…
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Visual Representation of Imaging
This process of visually representing the spatial imaging of a mix can be helpful in mixing because having a visual guide makes it easier to represent sound, as for a more inexperienced engineer, they will be less able to her the difference in frequency changes, and the overlap of certain instruments creating a muddy mix.…
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Mixing Reference
To use a reference for mixing means to have a basis of the type of mix that your song will require. For example, when mixing electronic music, the general equalisation of the song has the low ed frequencies and the high end frequencies boosted slightly in comparison to the mids, as for dance music especially,…